Alicerex is a storytelling web game for elementary school students (age 6 to 10). It is more interactive than traditional paper books. Users can explore the story from a first-person perspective in this virtual world. The game is built on unity and can be run on the web. We have conducted user tests and continuously iterated game art to make this game more visually appealing to children.
Covid19 has made us realize the role digital media plays today. Learning is an essential aspect of everyone's life, particularly students, and distance learning is encouraged almost everywhere.
It is necessary to make it easy to use for elementary school children. The current issue with distance learning in high school is that most students find it difficult to concentrate on online education as it gets monotonous and the physical aspect of learning is lost with a lack of interaction and access to physical resources. We think digital storytelling is a process of sharing stories and creative visuals with others. Using digital storytelling as a learning experience for elementary school students can involve a lot of factors.
In short, the primary problems is that COVID 19 is forcing students to receive remote education.
Our primary potential users are elementary school students in the age range of 6 to 10 years old who are interested in storytelling, educational video games, and digital learning experiences. Our product targets elementary school students who want to improve their speaking and reading ability in English.
Gamification can be a powerful education strategy when implemented properly, as it can enhance an education program.
We did literature reviews about the impact of educational uses of games. From Wendy Hsin-Yuan Huang’s article “A Practitioner’s Guide To Gamification Of Education”, we learned that gamification can be a powerful education strategy when implemented properly, as it can enhance an education program, and achieve learning objectives by influencing the behaviour of students.
From Dr. Hochman, we learnt that people would suffer from low literacy ability if they did not build up a solid literacy foundation from childhood education.
We interviewed Jing, an educator in kindergarten and primary school with children teaching certification and five years of experience as a teacher.
Digital storytelling is a process of sharing stories and creative imaginings with others.
An informal learning environment will become more popular with its virtual, hybrid, interactive, and dynamic characteristics to make up for physical reading shortcomings in the short future. It will be a new way for children to learn better.
Amy is nine years old. She is an elementary school student in Seattle, WASH. She likes playing the guitar, visiting the planetarium, and reading comics books. During Covid-19, she has HAD to stay at home much longer than before. She feels distracted and bored when reading physical books, especially when she is studying alone in her room. She is losing interest in books.
Our client, Bradfield Narrative Design, also put forward their expectations for our product. They helped us to adapt the stories of ALICE, our project guide by taking into account our target user group. After consultation with our client, we finally decided to use the Australia series of stories.
In the future, our products still have the potential to continue developing. In our current prototype, the story only covers the first chapter. There are 12 chapters in Alice's story in Australia. If we can get the guidance of education experts, we can continue to write more stories. There is a room to development and a lot more educational user functions. Currently, the educational function is to let students take quizzes. In the future, we plan to add creative writing tools by providing students with some art assets to let them become their storytellers.